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as I roamed the book stores
thinking about how much more information I need to be able to write my book I came across the below book on architectural design. When I read rule #2 2. Wicked problems have no stopping rules. I asked myself: "What does this mean?Oh!I know -exactly- what this means!" BTDT: no integration testing means every time you fix one problem it creates another! As a programmer who has been An Army of One: -- thanx to DLR for that idea -- data dictionary author/writer, programmer, tester, ad hoc reports extraordinaire, 'broke, I can fix that' database designer, code doctor, data manager, LAN admin, installer, configuration manager, .... one who spins plates ... %-\ I think you will see ideas that have been or are -your- wicked problems. A Design Issues Reader edited by Victor Margolin and Richard Buchanan http://mitpress.mit.edu/catalog/item...ype=2&tid=5812 The MIT Press Cambridge MA London England copyright: 1995 article: Wicked Problems in Design Thinking Richard Buchanan Recent conferences on design are evidence of a coherent, if not always systematic, effort to reach a clearer understanding of design as an integrative discipline. .... [Participants] are drawn together because they share a mutual interest in a common theme: the conception and planning of the artificial. Members of the scientific community, however, must be puzzled by the types of problems addressed by professional designers and by the patterns of reasoning they employ. .... [Scientists] are also masters of specialized subject matters and their related methods, as found in ... the many subfields into which these sciences have been divided. this creates one of the central problems of communication between scientists and designers, because the problems addressed by designers seldom fall solely within the boundaries of any one of these subject matters. The problem of communication between scientists and designers was evident in a special conference on design theory ... in 1974. .... [T]he "wicked problems" approach to design proved to be one of the central themes to which the participants often returned when seeking a connection between their remarkably diverse and seemingly incommensurate applications of design. Also significant was the difficulty that most of the participants had in understanding each other. Although an observation of an outsider on the dynamics of the meeting, it is an excellent example of a "wicked problem" of design thinking. The wicked problems approach was formulated by Horst Rittel in the 1960s, when design methodology was a subject of intense interest. A mathematician, designer, and former teacher ... Rittel sought an alternative to the linear, step-by-step model of the design process being explored by many designers and design theorists. Although there are many variations of the linear model, its proponents hold that the design process is divided into two distinct phases: problem definition and problem solution. Problem definition is an analytic sequence in which the designer determines all of the elements of the problem and specifies all of the requirements that a successful design solution must hvae. Problem solution is a snythetic sequence in which the various requirements are combined and balanced against each other, yielding a final plan to be carried into production. In the abstract, such a model may appear attractive because it suggests a methodological precesion that is, in it key features, independent from the perspective of the individual designer. In fact many scientists and business professionals, as well as some designers, continue to find the idea of a linear model attractive, believing that it represents the only hope for a "logical" understanding of the design process. However, some critics were quick to point out two obvious points of weakness: one, the actual sequence of design thinking and decision making is not a simple linear process; and two, the problems addressed by designers do not, in actual practice, yield to any linear analysis and synthesis as yet proposed. Rittel argued that most of the problems addressed by designers are wicked problems. As described in the first published report of rittel's idea, wicked problems are a "class of social system problems which are ill-formulated, where the information is confusing, where there are many clients and decision makers with conflicting values, and where the ramifications in the whole system are thoroughly confusing." This si an amusing description of what confronts designers in every new situation. But most important, it points toward a fundamental issues that lies behind practice: the relationship between determinacy and indeterminacy in design thinking. The linear model of design thinking is based on determinate problems which have definite conditions. The designer's task is to identify those conditions precisely and then calculate a solutino. In contrast, the wicked-problems approach suggests that there is a fundamental indeterminacy in all but the most trivial design problems --- problems where, as Rittel suggests, the "wickedness" has already been taken out to yield determinate or analytic problems. To understand what this means, it is important to recognize that indeterminacy is quite differenct from undetermined. Indeterminancy implies that there are no definitive conditions or limits to design problems. This is evident, for example, in the ten properties of wicked problems that Rittel initially identified in 1972. 1. Wicked problems hvae no definitive formulation, but every formulation of a wicked problem corresponds to the formulation of a solution. 2. Wicked problems have no stopping rules. 3. Solutions to wicked problems cannot be true or false, only good or bad. 4. In solving wicked problems there is no exhaustive list of admissible operations. 5. For every wicked problem there is always more than one possible explanation, with explanations depending on the Weltanschauung of the designer. footnote39: Weltanschauung identifies the intellectual perspective of the designer as an integral part of the design process. 6. Every wicked problem is a symptom of another, "higher level," problem. 7. No formulation and solution of a wicked problem has a definitive test. 8. Solving a wicked problem is a "one shot" operation, with no room for trial and error. 9. Every wicked problem is unique. 10. The wicked problem solver has no right to be wrong --- they are fully responsible for their actions. Ron Fehd the design for testing: * unit * integration maven CDC Atlanta GA USA RJF2 at cdc dot gov see also: subject: Fatherly Advice to New Programmers http://www.listserv.uga.edu/cgi-bin/...sas-l&P=R42309 |
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