|
|||
|
Hello all:
I was curious if someone wouldn't mind poking at some code. I have an idea for a game I want to write (and if this works I want to use this as a framework for another project), but I'd like to make sure I'm doing things correctly/there's not a better way to do things. My concern is I'm going to get way far into this, then realize I totally broke something. So, if someone wouldn't mind taking a peek I'd appreciate it. My concerns are: 1) style/cleanlyness: does everything look ok? 2) Workability: is there a better way to do what is there? 3) Speed: am I doing something that could be improved? I don't want to spend a ton of time looking for non-existent bottlenecks and trying to improve on them, but if I'm doing something that's bad, I'd like to fix it. The project page is at: http://code.google.com/p/pymud Any information is greatly appreciated. -- Take care, Ty http://tds-solutions.net The aspen project: a barebones light-weight mud engine: http://code.google.com/p/aspenmud He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave. |
|
|
||||
|
||||
|
|
|
|||
|
On Jun 29, 12:57*pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote:
> I was curious if someone wouldn't mind poking at some code. > The project page is at:http://code.google.com/p/pymud > Any information is greatly appreciated. I couldn't find any actual code at that site, the git repository is currently empty. |
|
|||
|
On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote:
> On Jun 29, 12:57Â*pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote: >> I was curious if someone wouldn't mind poking at some code. The project >> page is at:http://code.google.com/p/pymud Any information is greatly >> appreciated. > > I couldn't find any actual code at that site, the git repository is > currently empty. Given that all code contains bugs, that's the best sort of repository! -- Steven |
|
|||
|
On Fri, Jun 29, 2012 at 5:31 PM, Steven D'Aprano
<steve+comp.lang.python@pearwood.info> wrote: > Given that all code contains bugs, that's the best sort of repository! Only in the sense that a cheese shop can be lauded for its cleanliness... But I am somewhat curious to see the OP's actual code. MUDs are my personal specialty. ChrisA |
|
|||
|
On 6/29/2012 1:31 AM, Steven D'Aprano wrote: > On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote: > >> On Jun 29, 12:57 pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote: >>> I was curious if someone wouldn't mind poking at some code. The project >>> page is at:http://code.google.com/p/pymud Any information is greatly >>> appreciated. >> I couldn't find any actual code at that site, the git repository is >> currently empty. OOPS, sorry. Apparently I'm not as good with git as I thought. Everything's in the repo now. |
|
|||
|
On Fri, 29 Jun 2012 09:03:22 -0600, Littlefield, Tyler wrote:
> On 6/29/2012 1:31 AM, Steven D'Aprano wrote: >> On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote: >> >>> On Jun 29, 12:57 pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote: >>>> I was curious if someone wouldn't mind poking at some code. The >>>> project page is at:http://code.google.com/p/pymud Any information is >>>> greatly appreciated. >>> I couldn't find any actual code at that site, the git repository is >>> currently empty. > > OOPS, sorry. Apparently I'm not as good with git as I thought. > Everything's in the repo now. I am no expert but from what have picked up so far from x import is frowned upon in most cases also this section in main strikes me as a bit odd and convoluted w = world() serv = server(client) w.server = serv serv.world = w I think you are cross referencing classes & would be better to investigate inheritance. -- The bogosity meter just pegged. |
|
|||
|
On 29/06/2012 20:41, Alister wrote:
> On Fri, 29 Jun 2012 09:03:22 -0600, Littlefield, Tyler wrote: > >> On 6/29/2012 1:31 AM, Steven D'Aprano wrote: >>> On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote: >>> >>>> On Jun 29, 12:57 pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote: >>>>> I was curious if someone wouldn't mind poking at some code. The >>>>> project page is at:http://code.google.com/p/pymud Any information is >>>>> greatly appreciated. >>>> I couldn't find any actual code at that site, the git repository is >>>> currently empty. >> >> OOPS, sorry. Apparently I'm not as good with git as I thought. >> Everything's in the repo now. > > I am no expert but from what have picked up so far > > from x import > > is frowned upon in most cases > I think you mean: from x import * > also this section in main strikes me as a bit odd and convoluted > > w = world() > serv = server(client) > w.server = serv > serv.world = w > > I think you are cross referencing classes & would be better to > investigate inheritance. > > |
|
|||
|
On Friday, 29 June 2012 20:41:11 UTC+1, Alister wrote:
> On Fri, 29 Jun 2012 09:03:22 -0600, Littlefield, Tyler wrote: > > > On 6/29/2012 1:31 AM, Steven D'Aprano wrote: > >> On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote: > >> > >>> On Jun 29, 12:57 pm, "Littlefield, Tyler" <ty...@tysdomain.com> wrote: > >>>> I was curious if someone wouldn't mind poking at some code. The > >>>> project page is at:http://code.google.com/p/pymud Any information is > >>>> greatly appreciated. > >>> I couldn't find any actual code at that site, the git repository is > >>> currently empty. > > > > OOPS, sorry. Apparently I'm not as good with git as I thought. > > Everything's in the repo now. > > I am no expert but from what have picked up so far > > from x import > > is frowned upon in most cases from x import * is frowned upon, however, from x import y is fine IMHO. > > also this section in main strikes me as a bit odd and convoluted > > w = world() > serv = server(client) > w.server = serv > serv.world = w > > I think you are cross referencing classes & would be better to > investigate inheritance. > Generally speaking, read PEP8 and apply it please, there are tools like pylint that can help you with that. It also seems you are doing things quite java like, but I guess that is just a thing of getting used to python. If you are planning to let your code being used like a framework that is extended by others, try to avoid more advanced functions just because they seem handy, always ask yourself is it clearer? Try to unit-test your code and try to gain some decent code coverage, that will increase maturity of your code rather quickly. But for the rest it looks like you are good in organizing it all in sub-modules, which is a very nice thing to see. Good luck! -- mph |
|
|||
|
On Fri, 29 Jun 2012 13:27:54 -0700, Martin P. Hellwig wrote:
> On Friday, 29 June 2012 20:41:11 UTC+1, Alister wrote: >> On Fri, 29 Jun 2012 09:03:22 -0600, Littlefield, Tyler wrote: >> >> > On 6/29/2012 1:31 AM, Steven D'Aprano wrote: >> >> On Thu, 28 Jun 2012 20:58:15 -0700, alex23 wrote: >> >> >> >>> On Jun 29, 12:57 pm, "Littlefield, Tyler" <ty...@tysdomain.com> >> >>> wrote: >> >>>> I was curious if someone wouldn't mind poking at some code. The >> >>>> project page is at:http://code.google.com/p/pymud Any information >> >>>> is greatly appreciated. >> >>> I couldn't find any actual code at that site, the git repository is >> >>> currently empty. >> > >> > OOPS, sorry. Apparently I'm not as good with git as I thought. >> > Everything's in the repo now. >> >> I am no expert but from what have picked up so far >> >> from x import >> >> is frowned upon in most cases > > from x import * is frowned upon, however, from x import y is fine IMHO. >> well I said I was no expert & picking things up. re investigation I see your reasoning and yes it was the from X import * I was thinking of. Although a simple import X retaining the name-space ref does make it easy to identify the origins of a function (at the expense of more typing) -- Flying is the second greatest feeling you can have. The greatest feeling? Landing... Landing is the greatest feeling you can have. |
|
|||
|
I am no expert but from what have picked up so far from x import is
frowned upon in most cases also this section in main strikes me as a bit odd and convoluted w = world() serv = server(client) w.server = serv serv.world = w I think you are cross referencing classes & would be better to investigate inheritance. From what I understand and how I've always employed it, inheritance is ment when you wish to give a class characteristics of another class. All I'm doing here is setting the world and server classes on each other, so they can call one another. This probably isn't needed in case of serv.server = w, but for sure the other way around. -- Take care, Ty http://tds-solutions.net The aspen project: a barebones light-weight mud engine: http://code.google.com/p/aspenmud He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave. |
|
|||
|
On Fri, 29 Jun 2012 20:43:02 GMT, Alister <alister.ware@ntlworld.com>
declaimed the following in gmane.comp.python.general: > Although a simple import X retaining the name-space ref does make it easy > to identify the origins of a function (at the expense of more typing) Well, there is the middle point... import some_long_module_name as slmn which retains the individual namespace, but reduces the amount of typing. -- Wulfraed Dennis Lee Bieber AF6VN wlfraed@ix.netcom.com HTTP://wlfraed.home.netcom.com/ |
|
|||
|
On Fri, 29 Jun 2012 19:41:11 +0000, Alister wrote:
> also this section in main strikes me as a bit odd and convoluted > > w = world() > serv = server(client) > w.server = serv > serv.world = w > > I think you are cross referencing classes & would be better to > investigate inheritance. What you show above is composition, and is a perfectly valid technique, and in fact should often be *preferred* to inheritance. The only slightly dubious part, and I stress *slightly*, is that there is a circular reference: w refers to serv, and serv refers back to w. While legitimate, it is a very slight "code smell" that should be investigated. If there is a way to get the same result without the circular reference, that would be preferred. For example, perhaps server methods that need to know the world could take it as an explicit argument, rather than fetching it implicitly from server.world. Or, a moderately advanced technique, use a weak-ref instead. Inheritance should only be used to model "is-a" relationships. For example, Herbie the Love Bug is a Volkswagen Beetle, so inheritance is appropriate. http://en.wikipedia.org/wiki/Herbie class Vehicle(object): pass class Car(Vehicle): pass class Beetle(Car): pass herbie = Beetle() Composition should be used to model "has-a" relationships. For example, a car has an engine, it is not a kind of engine, and so inheritance is inappropriate and composition should be used. I would re-write the Car class as follows: class Engine(object): pass class Car(Vehicle): def __init__(self): self.engine = Engine() So now we can talk about Herbie's engine: herbie.engine # Herbie, being a car, has an engine, he is not an engine -- Steven |
|
|||
|
On 6/29/2012 4:49 PM, Littlefield, Tyler wrote:
> I am no expert but from what have picked up so far from x import is > frowned upon in most cases from x import * # frowned on by many as reader will not necessarily know what that imports, conflicts are possible, and if you import * twice, reader may really not know what came from where from x import y,x # fine, common, used in stdlib import x as y # ditto from x import y as z # ditto -- Terry Jan Reedy |
|
|||
|
On 6/29/2012 4:43 PM, Alister wrote:
>> from x import * is frowned upon, however, from x import y is fine IMHO. >>> > well I said I was no expert & picking things up. re investigation I see > your reasoning and yes it was the from X import * I was thinking of. > > Although a simple import X retaining the name-space ref does make it easy > to identify the origins of a function (at the expense of more typing) import tkinter as tk for example, to minimize extra typing while identifying source. ___ Terry Jan Reedy |
|
|||
|
On Sat, 30 Jun 2012 02:28:52 +0000, Steven D'Aprano wrote:
> On Fri, 29 Jun 2012 19:41:11 +0000, Alister wrote: > >> also this section in main strikes me as a bit odd and convoluted >> >> w = world() >> serv = server(client) >> w.server = serv serv.world = w >> >> I think you are cross referencing classes & would be better to >> investigate inheritance. > > What you show above is composition, and is a perfectly valid technique, > and in fact should often be *preferred* to inheritance. > > The only slightly dubious part, and I stress *slightly*, is that there > is a circular reference: w refers to serv, and serv refers back to w. > While legitimate, it is a very slight "code smell" that should be > investigated. > If there is a way to get the same result without the circular reference, > that would be preferred. > > For example, perhaps server methods that need to know the world could > take it as an explicit argument, rather than fetching it implicitly from > server.world. > > Or, a moderately advanced technique, use a weak-ref instead. > > Inheritance should only be used to model "is-a" relationships. For > example, Herbie the Love Bug is a Volkswagen Beetle, so inheritance is > appropriate. > > http://en.wikipedia.org/wiki/Herbie > > > class Vehicle(object): > pass > > class Car(Vehicle): > pass > > class Beetle(Car): > pass > > herbie = Beetle() > > Composition should be used to model "has-a" relationships. For example, > a car has an engine, it is not a kind of engine, and so inheritance is > inappropriate and composition should be used. I would re-write the Car > class as follows: > > class Engine(object): > pass > > class Car(Vehicle): > def __init__(self): > self.engine = Engine() > > So now we can talk about Herbie's engine: > > herbie.engine # Herbie, being a car, has an engine, he is not an engine I probably was not to clear (due to my own inexperience) it was the circular references that grabbed my attention, it may be OK but suggests to me there may be a better approach. -- ((lambda (foo) (bar foo)) (baz)) |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|